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    All Fade items

    All Fade locations

    My Diary

    Louis’ diary, with the code to his safe written in it backwards.

    Key

    The key to Louis’ bedroom safe, on the corridor table with the plant.

    Xiontac pills

    Louis’ “magic pills”, one a day, locked in his bedroom safe.

    Plunger

    A plunger from the toilet, for Anne’s blocked bath.

    Poker

    The fireplace poker, for fishing the car keys out of the toilet.

    Car key

    The key to Louis’ car, retrieved from the toilet bowl.

    Envelope

    A kraft envelope in the mailbox, with the Belleville file inside.

    Incomplete file

    The file Louis prepared for Mr Belleville, missing its picture.

    Antique picture

    The photograph that completes the Belleville file, kept in Louis’ notebook.

    Train ticket

    A ticket from Anne’s jeans, and the ticket home from Paris that Louis can’t find on the train.

    Ladder

    A ladder from the back room of the shop, to get Félicienne down from her chair.

    Cigarettes

    Louis’ cigarettes, smoked to clear Félicienne out of the shop, and a pack of Jean’s, for its foil.

    Wallet

    Louis’ wallet, lost somewhere in the bed of room 315.

    Room315 key

    The key to Louis’ room at the Hôtel des Lilas.

    Battery

    The battery from the bedroom radio alarm clock, for a lamp.

    Lamp

    A battery lamp for the dark house, which only works on a flat surface.

    Cellar key

    The key to Louis’ cellar, shining in the fireplace.

    Fuse

    The burnt fuse from the circuit breaker in Louis’ cellar.

    Jean’s key

    Jean’s set of keys, hidden in the flower pot by his door.

    Aluminium

    The foil from a pack of Jean’s cigarettes.

    Repaired fuse

    The fuse wrapped in foil, which brings the power back.

    Camera

    Louis’ camera, which Félicienne used to photograph the burglary at the shop.

    Trankill 2000

    Félicienne’s powerful sleeping pills, for the bartender’s beer.

    Bulb

    A red bulb from the bar’s decorative lights, for the photo lab’s safelight.

    Crowbar

    A crowbar from the garbage behind the bar, for the dairy’s cashbox.

    Dairy key

    The key to the village dairy, from Astrid after she reads Louis’ cards.

    Tape recorder

    Anne’s tape recorder, from the dairy’s cashbox, with her voice on it.

    Robbery film

    The rolls of film Louis develops in his cellar: Félicienne’s, and his own.

    Picture evidence

    Félicienne’s three photographs of the burglary at the shop.

    Picture mailbox

    Louis’ photograph of the graffiti on his mailbox.

    Picture globe

    Louis’ photograph of the symbol painted on his globe.

    Bowl

    A sample container from the infirmary, filled with the bugs from Louis’ cell.

    Denture

    The insect eater’s thanks, which turns out to be a tool for moving stones.

    Flask

    A flask of white wine under the stones, turned into kir for the priest.

    Key

    A key found with the flask, which opens the panel of the she-wolf statue.

    Bible

    The priest’s Bible, traded to the meditating patient for his magazine.

    Playman

    A well-thumbed Playman, the only thing that will get Zampano away from reception.

    M-Oroid

    An instant camera from the morgue, for a picture of the toolshed before it burns.

    Broom

    A sturdy broom from the laundry, long enough to open the attic trapdoor.

    Clothespins

    Two clothespins from the laundry, to pin a photo over a camera.

    Picture

    An instant photo of the toolshed, pinned over the gate camera so nobody sees it burn.

    Matches

    Dry matches from a crate in the asylum’s attic, to light a Molotov cocktail.

    Toilet paper

    Asylum toilet paper from the staff toilets: the wick of a Molotov cocktail.

    White-spirit

    A bottle of white spirit that becomes a Molotov cocktail, for Parx’s fire.

    Letter

    A sealed envelope at the empty reception, with a letter in invisible ink.

    Wrench

    A wrench from the ruins of the toolshed, to drain the well.

    Key A.S.

    A key in the springs of Louis’ mother’s bed: the key to Saint Arman’s apartment.

    Coathanger

    A coathanger from the armoire, for a blocked basin and a locked car.

    Key

    The key to the music box in the foyer, fished out of the wash basin.

    Notebook

    Anne’s notebook, hidden in the music box, with the addresses and secrets of her last months.

    Trankill 6000

    Pills strong enough to knock out a cow, swapped for Félicienne’s at dinner.

    Briefcase

    Anne’s briefcase, with the clothes the EXIT expects.

    Glass

    A glass of strong alcohol from a man at the EXIT who wanted a dance.

    Napkins

    Paper napkins from the EXIT’s bar, soaked in alcohol to break a window quietly.

    Pipe

    A PVC pipe unscrewed from the restroom basin at the EXIT.

    Screwdriver

    A large screwdriver from the toolbox in Saint Arman’s lift.

    Hammer

    A solid hammer from the toolbox in Saint Arman’s lift.

    Flour

    A bag of flour from Saint Arman’s kitchen, to show up the lasers in his corridor.

    Mirror

    The mirror from Saint Arman’s bathroom, half of a way past his lasers.

    Hand mirror

    A small hand mirror from the dressing table in Saint Arman’s bedroom.

    Lance

    The pike from the statue in Saint Arman’s hall, taped and fitted with mirrors to bend his lasers.

    Roll of tape

    A roll of insulating tape from Saint Arman’s bloodstained room.

    Piece of tape

    A piece of insulating tape with Saint Arman’s fingerprint on it, for his bookcase’s scanner.

    Musket

    An old musket in Saint Arman’s lounge, still loaded with powder.

    Gunpowder

    The musket’s powder, for dusting a wine glass for fingerprints.

    Blank page

    A page torn from Saint Arman’s notebook: a holder for gunpowder, then the paper for the incense.

    Piece of paper

    A note from behind Saint Arman’s bathroom mirror with 2319 written on it.

    Acid

    Concentrated acid from the back of Belleville’s garage, another way into his car’s trunk.

    Painting

    The painting Louis bought last year, found in the trunk of Belleville’s car.

    Note Belleville

    Two pages from the trunk: a report on “the Door” and Belleville’s reply.

    Attorney paper

    Anne’s power of attorney over her bank accounts, hidden in her shoes.

    Note

    A report on Anne from the glove compartment of Belleville’s car, with his orders on it.

    Key

    A key on Alex’s body: the key to Anne’s box at the bank.

    Lighter

    A lighter from a cigarette pack on Alex’s floor, for the candles and braziers of the ritual.

    Bible

    The Bible from Anne’s safe-deposit box, its middle pages painted over in white.

    M-Oroid photo

    An instant photo of Christine Leather, tucked into Anne’s Bible.

    Tobacco

    Tobacco leaves picked from the plants in the bath: the ritual’s “sacred leaves”.

    Incense

    Tobacco rolled in paper, burnt in the braziers to open the Door.

    Picture

    Böcklin’s “Isle of the Dead”: the key to the whole project, taken from Saint Arman’s altar.

    Denarius

    Two old coins, the ferry fare to the Isle of the Dead.

    Boat hook

    A boat hook from the small boat, which comes apart into a hook and a staff.

    Hook

    The hook off the boat hook, half of a grapnel.

    Staff

    The wooden staff off the boat hook.

    Alex statue

    A small statue of Alex, from the bowl at the astrolab.

    Spike Roll

    The spike roll of a music box, from Alex’s box, to restart the island’s fountain.

    Christine statue

    A small statue of Christine, from the drained fountain.

    Babylon battery

    An ancient battery that looks brand new, to power the device in the island’s villa.

    Jean statue

    A small statue of Jean, from the female sarcophagus in the temple.

    Dagger

    A bronze ceremonial dagger from Jean’s box, to force the male sarcophagus.

    Doctor statue

    A small statue of the doctor from the asylum, from the male sarcophagus.

    Rope

    A heavy rope from the doctor’s box.

    Grapnel

    The rope and hook tied together, for the stone table on the mountain.

    Oil Lamp

    A lit oil lamp from the stone table, to burn the moss off a statue.

    St Arman statue

    A small statue of Saint Arman, hidden in the dog statue on the beach.

    Stone

    A cut stone like a talisman, with a fragment missing, from Saint Arman’s box.

    Pendant

    The pendant Anne holds out to Louis: the missing piece of the talisman.