A PDA ghost story, twice reborn
From Fade to 1112
Long before touchscreens were the default way to play a point-and-click adventure, a small French team built Fade for the Windows Mobile Professional platform back in 2001 — a stylus-driven mystery that circulated in a small, closed market.
In 2008, the same creative lineage — now trading as Agharta Studio — split the story into chapters and relaunched it for the freshly-opened App Store as 1112, swapping its original French setting for the fictional town of Jalonsville, New Jersey.
An episode that never came
Three episodes shipped between 2008 and 2011, each one longer and stranger than the last. A fourth was planned to close the story, but the funding and the studio's focus never lined up — Agharta drifted toward VR projects, and in September 2019 the team confirmed episode four would not be made.
This site exists to keep the parts that did ship — the art, the interface, the episode history — from quietly disappearing.
Fourteen years, three and a half episodes
Fade, for Windows Mobile Professional
A stylus-controlled adventure released for PocketPC devices, written and designed by the small team that would later become Agharta Studio.
1112: Episode 01
Fade is reworked, renamed, and released for iPhone and iPod touch alongside the App Store's own first year — antiques dealer Louis Everett wakes up with another headache.
1112: Episode 02
Louis surfaces in a New York hotel room with no memory of how he got there. An HD edition follows for iPad.
1112: Episode 03
The largest chapter yet — 39 new backgrounds, fourteen new characters — brings Louis back to a snow-covered Jalonsville to search for his missing wife, Anna.
Episode 04 — unfunded, then cancelled
The studio quotes a budget and timeline for a closing episode that never materialises. In 2019, Agharta confirms the story will stay unfinished.
Why keep digging up an old PDA game?
The goal
Most of what's here comes from studio interviews, contemporary reviews, and the games themselves — cross-referenced and rewritten so the history holds together in one place instead of scattered across dead blogs and forum threads.
It's a work in progress. Whole stretches of the cast list and the studio's later years are still thin — treat this as a growing case file, not a finished one.
Why it matters
The original iOS builds only run on 32-bit devices through iOS 10 — they haven't been updated in years and can't be bought on the App Store anymore. Community archives on the Internet Archive are, at the moment, the only reliable way to keep the actual games playable.
Latest from the archive
Short updates on what's newly documented, newly found, or still missing.
Five more files on the board
Agharta Studio
Lyon-based team, Spyro alumni, and a decade of chasing adventure games and VR jams.
02Fade (2001)
The PocketPC original and how its story was rebuilt for touchscreens.
03The 1112 Series
Every episode, its story beats, and how critics received it at the time.
04Characters
Louis Everett and the small, strange cast of Jalonsville.
05Downloads
Preservation status for each episode, with links to community archives.