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    The concept behind 1112

    The Nintendo DS prototype of 1112
    1. A Pocket PC game, thirteen years on

      Fade for Pocket PC
      Fade for Pocket PC
    2. First, the Nintendo DS

      See the Nintendo DS pictures
      The Nintendo DS prototype
      The Nintendo DS prototype
    3. Six episodes

      “As far as I know, there were no “episodic” type of adventure games at the time, so we might have been the first in this format.”
      The prototype for the first iPhone (2007–08)
      The prototype for the first iPhone (2007–08)
    4. The quest’s tree

      A quest tree
      A quest tree
    5. The progression document

      “This is when most of the cool ideas and concepts come up!”
      The progression document
      The progression document
    6. Dialogue, puzzles and 3D models

      “It feels like “living” the game while I invent its details!”
      Items modelled in 3D
      Items modelled in 3D