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    This walkthrough follows Episode 02 from room 1112 to the end of the episode. It was worked out from the game’s own data files: what every action needs before it works and what it changes, so each step says what it opens up.

    New York is full of people who don’t take kindly to a man with a crowbar. Using it on anyone ends the game in jail, so save often and keep it for the things this guide uses it on.

    Video guide

    If you’d rather watch, this playthrough covers the whole episode, in four parts.

    1. 4 parts51:191112 Episode 02 on the Mac, full walkthroughAdventure Zone · 2011Adventure Zone plays the whole of Episode 02 on the Mac release, without commentary.

    How to play

    • Hold a finger on the scene for the magnifying glass; move it over something to see its name, and let go to see what you can do with it.
    • Pinch to zoom and drag to look around. Pull down the tab at the top for the inventory, where tapping an item shows it in 3D: turn it over to see its back.
    • Drag an item onto something in the scene to use it there, or onto another item to combine them.
    • Tap the green words in a conversation to add topics. A few puzzles need you to type something on the dialog keyboard.
    • Several close-ups are played by hand: turning screws and dials with a finger, holding a finger on a scanner, and swinging the crowbar by jerking the device.

    Wake up in room 1112

    Room 1112 of the Bellevue Hotel
    1. Louis wakes up in room 1112 of the Bellevue Hotel in New York, with a headache and no idea how he got there. Head for the Bathroom: the room’s phone rings first. After a strange voice, it’s reception: you left your phone at the desk last night.
    2. Go into the Bathroom. It’s too dark to see: Switch on the light.
    3. Open the garbage can. Your Valex is in it, under a torn message; Louis takes both.
    4. Listen at the wall: a thumping noise comes from the room next door, and Louis blacks out. Until you’ve listened, he won’t leave the bathroom.
    5. You can Open the tap to steam up the mirror: the code of Louis’ safe appears on it. It’s a reminder, not a puzzle.
    6. Back in the room, Lift the pillow and take your wallet. Louis won’t leave the room without his pills.
    7. In the inventory, open the torn message to piece it together: drag the twelve pieces into place, turning them with the ring that appears around a piece. The note says “Don’t trust Goodman”, in Louis’ own handwriting, and its back reads “20 80…”.
    8. Turn the wallet to its front in the inventory: Louis takes out his credit card.

    The noise in room 1111

    Conchita cleaning room 1113

    The eleventh floor

    1. In the 11th floor hall, Listen at the door of room 1111 (or try to open it). The thumping comes from there, and it’s locked. Now you can use the lift and the other doors.
    2. Go into room 1113. Conchita, the maid, is muttering about the boyfriend who never proposes. There’s a key on the floor, but trying to take it gets you thrown out, as does almost anything else you do in there while she works.

    Cletus and his fiancée

    1. Take the lift down to reception and go out into the street. Talk to Cletus, the hot-dog seller.
    2. Ask about Business, then tap she and ask about Her, tap fiancée and ask about the Fiancée, then tap Conchita and ask about Conchita.
    3. Go back up to room 1113. As you go in, Louis asks the maid whether she’s Conchita. She is, and she doesn’t want to talk.
    4. Back in the street, ask Cletus about the Hotel, tap engagement and ask about the Engagement, then tap ring and ask about the Ring. He’s seen one at the jeweller’s, if only he had the money; Louis offers to help.

    A ring for Conchita

    The jewellery shop, with the jeweller and his customer

    The cash machine

    1. In the street, use your credit card on the cash machine. The PIN is on the back of the torn message: 2080. Enter it, then withdraw: the machine pays out 50 dollars and breaks down.

    The jeweller’s customer

    1. Go into the jewellery shop and talk to the jeweller. A customer is keeping him busy, and she isn’t about to let you interrupt.
    2. Back at reception, a weird customer is now ringing the bell, shouting that he’s hungry and hates water. Take the umbrella in the lobby and use it on him. He goes out to the hot-dog stand and drops a key: take the key 1014.

    Room 1014

    1. Take the lift to the 10th floor, use key 1014 on door 1014, and go in.
    2. The weird customer comes back to take a nap, and he’s dangerous. Go to the Bathroom straight away to hide; after a few actions in the room he finds you.
    3. In the bathroom, take the bloodstained crowbar.
    4. Go quietly back into the room and Knock out the customer with the crowbar: swing it by jerking the device.
    5. Take the scalpel stuck in the photo and the leather gloves on the bed.

    The slot machine

    1. In the reception, use the scalpel on the slot machine. Turn each of the six screws out by moving a finger round the arrow until its gauge fills. The scalpel breaks on the last one.
    2. Louis finds the wires behind the panel unplugged. Use the gloves on the slot machine (without them he gets a shock), then join the five pairs of loose wires: drop a wire’s end near its partner to weld them.
    3. The machine doesn’t start, but its till opens: take the 2000 dollars, which may well be the receptionist’s tips.

    Buying the ring

    1. In the street, Smash the double-parked car outside the jeweller’s with the crowbar. Its owner, the customer, storms out to find the hooligan.
    2. Talk to the jeweller and ask about Rings. Tap reference and ask about the Reference: you just have to tell him the number on the label of the ring you want.
    3. Examine the rings in the showcase. The huge emerald is the one: its reference is 3272 4763.
    4. Type 32724763 on the dialog keyboard. Then tap price and ask about the Price: 2000 dollars.
    5. Use the 2000 dollars on the jeweller. He gives you the ring.
    6. In the street, use the ring on Cletus. He goes off to propose, and Conchita leaves her work to kiss him in the 11th floor hall.

    Room 1111 and the phone

    The reception of the Bellevue Hotel
    1. In room 1113, take the key from the floor: the key 1111.
    2. Use it on door 1111 and go in. Nobody’s there… then a vision, and a voice choking out “Goodman”. Louis decides he needs his phone back, now.
    3. Go down to reception. Archibald, the receptionist, is stuck on his newspaper and won’t talk. Ask about the Newspaper, tap sudoku, and ask about the Sudoku.
    4. Solve the grid. Each row, column and box needs the digits 1 to 9 once.
    5. Now he’ll talk. Ask about the Cellphone: he gives you back your phone.
    6. In the inventory, combine Goodman’s business card with the phone. Louis calls Goodman’s office; his secretary says he left on a business trip a week ago. It’s the only lead Louis has.
    7. In the street, go down into the subway to Goodman’s.

    Goodman’s warehouse

    Outside Goodman’s warehouse at night

    The secretary

    1. Go into the reception of Goodman’s warehouse and talk to Clara Bergman. Ask about the Appointment, tap a week, and ask about Last week. Louis isn’t in Goodman’s diary, and Karl shows you out. Hang around the reception too long and she does the same.
    2. Outside, the bum is watching: you’ll have to get rid of the secretary to search the place.

    Back at the hotel

    1. Take the subway back to the hotel. At night, take the screwdriver left in the reception, and the whisky bottle in the street outside.
    2. Archibald has a new sudoku. Ask about Sleeping pills, tap level 2 sudoku, and ask about the Level 2 Sudoku. Solve it.
    3. Ask about Sleeping pills again: Conchita keeps some in a cabinet in one of the hotel’s halls, and he gives you its duplicate key, the small key.
    4. On the 10th floor, use the small key on the cabinet and take the sleeping pills.
    5. In the bathroom of room 1111, take the torchlight Archibald left there.
    6. While you’re upstairs, take the women’s magazine from the bathroom of room 1113. You’ll need it on the way home.

    Getting in

    1. Take the subway back to Goodman’s and Talk to the bum. Ask about Clara, tap singing and ask him to Sing, then tap throat not so dry and ask about the Dry throat.
    2. Use the whisky on the bum. He sings so loudly that Clara comes out to complain, and the guard can’t do a thing outside the property.
    3. Go into the reception straight away and use the sleeping pills on her coffee. You have two actions before she comes back.
    4. She comes back, throws you out, and drinks her coffee. Go back in: “Perfect! All clear!” Don’t whistle at her.
    5. Inspect the device on the desk and hold your finger on the scanner for ten seconds, until all four lights are on: it records your print.
    6. Inspect the scanner by the doors and hold your finger on it. Access granted: the doors open.

    The crates and the paintings

    1. Go into the dark room. Use the torchlight on the darkness, then use the crowbar on the planks in your way, twice.
    2. Go through the passageway into the warehouse.
    3. Move the small chest that is sitting on the big one.
    4. Use the screwdriver on the chest. Its cover has twelve screws: drag each under the cross and turn it out round the arrow.
    5. Inside is a rack of paintings. Lift them out one at a time to look at them. The one at the bottom is the scene from Louis’ dream: the guard catches you looking at it and throws you out.

    The way home

    The bus station in Chinatown

    Directions and a bus ticket

    1. Go down into the subway. A message arrives from Felicity, worried sick, and the subway takes you back to the hotel.
    2. Archibald has a third sudoku. Ask about Directions, tap level 3 sudoku, ask about the Level 3 Sudoku and solve it. Then ask for Directions again: Chinatown, through Allen Street.
    3. In the street, take the subway to the bus station. Try to Enter the bus: the driver only takes tickets, sold at the office, and the bus leaves in an hour.
    4. Talk to the old lady waiting at the station. She wants the latest Fimale Magazine: use the magazine on her. She’s read it already, and the story has made her hungry: she wants a cupcake.

    The last cupcake

    1. Go into Dandy Cookie and use the 50 dollars on Tony. Before he can serve you, a girl in a hurry buys the last chocolate cherry cupcake and runs off.
    2. Back at the station, Louis sees her rush into the metro. Take the subway after her, back to the hotel street.
    3. In the street, Talk to the passer-by: it’s her, in a trance, raving that “the Ouroboros is no more”. She has no idea what cupcake you mean.
    4. Take the subway back to the bus station. Dandy Cookie looks strange now. Enter it: the shop is in ruins, and on the counter is what’s left of the cupcake. Take it.
    5. You’re back in the shop as it was. The girl left her cupcake behind, and Tony gives you the cupcake before he closes.
    6. Use the cupcake on the old lady. She gives you her bus ticket, and Louis boards the bus just in time.

    The gas station

    The gas station
    1. At the gas station, Louis needs the toilets. Talk to Fred, the clerk. Ask about the Gas station, tap restroom, ask about the Restroom, then tap pass and ask for the Pass.
    2. He hands you the pass, and the weird customer from the hotel arrives and kills him. You have a few actions before he comes for you.
    3. Use the pass on the lock of the toilets’ door, and Enter quickly.
    4. Louis locks himself in. The customer hammers on the door… then a familiar voice. The episode ends with Louis somewhere he can’t possibly be.

    If you’re stuck

    Louis won’t leave the bathroom
    Listen at the wall first.
    Louis won’t leave room 1112
    Find the Valex in the bathroom’s garbage can.
    The lift won’t move
    Listen at the door of room 1111 on the 11th floor.
    Conchita throws you out of room 1113
    She will until she’s gone. Find out her name from Cletus, then get him a ring.
    The cash machine won’t pay
    Take the card out of the wallet (turn it to its front in the inventory) and enter 2080.
    The weird customer isn’t at reception
    Talk to the jeweller while you’re looking for a ring; he turns up after that.
    You’re killed in room 1014
    Hide in the bathroom as soon as he comes back, then knock him out with the crowbar.
    The slot machine shocks you
    Use the gloves on it before touching the wires.
    The jeweller’s customer won’t leave
    Smash her double-parked car with the crowbar.
    The jeweller doesn’t know which ring you mean
    Ask about the Reference, then type 32724763.
    Archibald won’t talk
    Ask about his newspaper and solve the sudoku. He has three, one for each time you need him.
    You can’t get into Goodman’s
    Give the bum the whisky, put the sleeping pills in the coffee while Clara is outside, and go back in once she’s asleep.
    The doors in the reception won’t open
    Record your print on the device first (ten seconds), then use the scanner (two seconds).
    You can’t find the way home
    Get thrown out of Goodman’s, then ask Archibald for directions after his third sudoku.
    Dandy Cookie has no cupcake left
    Follow the girl: talk to her in the hotel street, then go back into the shop.
    You’re killed at the gas station
    Use the pass on the toilets’ lock right away.